With our interactive sound/pitch drum game, we designed and developed a game kiosk that “sips ramen” based on the player’s speed/sound hitting of the drum. So the faster and louder they hit – the more points they have. It’s that simple and it is very very loud (Which attracts a lot of attention.)
To begin, the player simply ‘snaps’ a selfie via the camera on the touchscreen, register their information and drum away to get the high score to redeem their prize.